#include "gui/objects/locations/GUIMapLocation.h"

namespace gui {

GUIMapLocation::GUIMapLocation(MapLocation* mapLocation) {
	// TODO ver centrado u offset.
	this->setCenterInMeters(mapLocation->getX(), mapLocation->getY());
	// 0 toma el ancho de la imagen.
	this->setSizeInMeters(0, 0);
	this->setRotation(mapLocation->getRotation());
}

GUIMapLocation::~GUIMapLocation() {

}

}
